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School

Learn skills and unlock their available upgrades.

Learning a skill

  1. Open School from the game menu and turn the book pages to browse skills.
  2. Select a skill to read its in-game description and check the required level and materials.
  3. Meet the level requirement and supply all listed costs, then select Learn.

Learned skills appear in colour. Locked or unlearned skills use their inactive artwork.

Upgrading a skill

After learning a skill that supports an upgrade, select Upgrade to preview the next version and its costs. Confirm the upgrade from that preview. Not every skill has an upgraded version.

School skills

Learning costs and upgrade costs are separate. Requirements below update from the game configuration.

SkillLevelLearning costUpgradeUpgrade cost
Overdose1
  • Gold × 1,000
  • Diamonds × 10
Overdose II
Auto Recharge1
  • Gold × 1,000
——
Counter Attack Master2
  • Gold × 300
——
Precocious7
  • Gold × 6,000
Advanced Precocious
Batter Master10
  • Gold × 800
——
Targeting10
  • Gold × 5,000
——
EXP Lock10
  • Gold × 1,000
  • Diamonds × 50
——
Wrath11
  • Gold × 700
——
Last Blood13
  • Gold × 900
——
Lightning Strike15
  • Gold × 1,200
——
Call Friend18
  • Gold × 1,000
——
Pets Master20
  • Gold × 1,500
——
Sheep Spell24
  • Gold × 1,200
Advanced Sheep Spell
Stone Spell25
  • Gold × 1,500
Advanced Stone Spell
Blizzard26
  • Gold × 4,000
Advanced Blizzard
Tornado28
  • Gold × 5,000
——
Storm32
  • Gold × 6,000
——

Skill effects

These descriptions and stat ranges are the values shown in School. A displayed STR range is not a fixed final damage total.

Counter Attack Master

Master the counter attack skill. Increase the chance of counter attack in a fight

Precocious

Reduce your shopping and using level restriction by 3

Advanced Precocious

Reduce your shopping and using level restriction by 5

Batter Master

Master the batter skill. Increase the chance of batter in a fight

Targeting

The skill only helps you in the guild war/league fight. Players with the skill can concentrate firepower on one target in guild war/league fight

Wrath

Master the wrath skill. Increase the chance of wrath in a fight. The damange doubles when attack with wrath

Last Blood

Survive with the last drop of blood. No matter how fiecely the attack is. It is a very useful skill

Lightning Strike

Strike your enemy with a lightning from above

STR+100–200%

Call Friend

Call a friend to join the fight. You can only call friends with similar level. Friends who are 3 level higher, or 3 level lower than you won't be called

Pets Master

Master the pets, carry up to 3 pets in a fight

Sheep Spell

Turn your enemy's pet into a sheep

Advanced Sheep Spell

Turn all your enemy's pets into sheep

Stone Spell

Turn your enemy into a stone for 2 rounds fight

Advanced Stone Spell

Turn your enemy into a stone for 3 rounds fight

Blizzard

Freezing all targets for one round

STR+40–80%

Advanced Blizzard

Freezing all targets for two rounds

STR+50–100%

Tornado

Tornado, cast big damage on multiple targets

STR+50–100%

Storm

Storm, cast big damage on multiple targets

STR+60–120%

Using utility skills

Screenshots of the in-game School interface, captured with local demonstration data. Select an image to enlarge it.

Overdose
Overdose / Overdose II

Resets energy-item cooldowns. Overdose stores 1 charge; Overdose II stores 2. One charge recovers every 24 hours. Open the learned skill and select Activate when you have a charge and an energy item is on cooldown. It resets cooldowns; you still need an energy item to restore energy.

EXP Lock
EXP Lock

Stops EXP gains while active. Open the learned skill and select Activate to lock EXP, or Deactivate to allow EXP gains again. You can toggle it freely with no cooldown. EXP missed while locked is permanently discarded, not saved for later.

Auto Recharge
Auto Recharge

Open Configure or Manage, set your energy target, and select the energy items it may consume. Activate it to use those items automatically as cooldowns allow. It continues offline and switches off when the target is reached.

Wait for regen cap delays item use until natural regeneration reaches its cap, once per activation. Allowing wasted energy lets it use items that would exceed the item energy limit. Without that option, it waits for an item that fits. Check the displayed status if it is waiting for items or cooldowns.